Concept Playstation 5

The fact that Sony is a company that has an immense tradition in its design means that its guidelines for the future generation of consoles are closely linked with its predecessors. On the one hand, its aesthetics from its second range is presented as a design object within homes: elegant, sober, clean and attractive. It is no longer considered a “toy” to become a more compact element, with a greater purpose than introducing video games: it seeks to make it an element that can be inserted into any type of home and accompany aesthetics.

Addressing the theme of “functionality”, with its advances in computing, Sony no longer intends to sell the Playstation only as a game console: it can also play movies, images or videos if they are introduced in DVD format. With this step, apart from having a strong impact on its formal design, it becomes an increasingly complicated addition. The aim is to sell a console that also has something that other companies cannot offer. From functions in the software or start menu to its ergonomic and traditional design of the control.

That is why, studying the trajectory that this company implies and the trends that clients see as necessary in the new generation, several common factors are forged to develop the project:

– Using wireless charging for the remote control battery
– Functional improvement of the controller
– Maintain a sober aesthetic of the console regarding futuristic designs